log_screen 0
log_console 0
#
spawn bullet.placeholder.1
deg u
dmg u 0
flag u ignore_bullet 0
flag u ignore_self_type 0
flag u ignore_enemy 0
#
spawn bullet.placeholder.2
deg u
dmg u 0
flag u ignore_bullet 0
flag u ignore_self_type 0
flag u ignore_enemy 0
#
spawn bullet.sphere.red
dmg u 0
flag u ignore_bullet 0
flag u ignore_self_type 0
flag u ignore_enemy 0
